Skills related to Shot.
Skills related to Shot.
Shoots the target with stronger power. The charge time reduces as the skill levels up. Chance to inflict [Tumble] on the target. Critical rate increases on Slowed targets.
Bow
Tumble Rate +40%
Bowgun
Charge Time is shortened.
Tumble Rate -40%
Shoots with sticky liquid. Water element attack. Dual Element with Arrow. Chance to inflict [Slow Down] on the target and when successful, damage dealt greatly increases.
Bow
Slow Down Rate +30%
Bowgun
Power +50
Slow Down Rate -30%
Gets better at using bows and bowguns. ATK of Bows and Bowguns increases.
Hides yourself and diverts aggro away from you. After the skill is activated, a certain number of attacks don't generate aggro.
Bow
MP Cost -200
Bowgun
MP Cost -200
Shoots a lot of arrows to the sky. The arrows fall down at intervals and deal damage.
Bow
Boost on the Number of Attacks+Boosts on Attack SpeedRange (Radius) +2m
Bowgun
Power +70
Shoots the target with a paralysis poison. Wind element attack. Dual Element with Arrow. Chance to inflict [Paralysis] on the target and when successful, damage dealt greatly increases. Increase your Stability for a while.
Bow
Power +100Paralyze Rate +20%
Bowgun
Power +150
Paralyze Rate -20%
Arrow
Paralyze Rate +20%
You become good at attacking from distance. Damage dealt from 8 meters or more away increases.
Snipe a weak point. The charge time decreases as the skill levels up. Chance to inflict [Armor Break]. 100% chance to hit Blind targets.
Bow
Power +200Armor Break Rate +30%Reduction on Critical Rate Debuff
Bowgun
Power +300
Stability +20%
A little shorter Charge Time
Armor Break Rate -60%
An attack with a smokescreen. Dark Element attack. Dual Element with Arrow. Chance to inflict [Blind] on the target and when successful, damage dealt greatly increases. Increase accuracy rate for a while.
Bow
Power +200Blind Rate +20%
Bowgun
Power +250
Blind Rate -20%
Arrow
Blind Rate +20%
Quickly prepare for the next move. Chance to restore MP a little when succeeding in attacking with a skill.
A shot skill that pierces through a strong armor. It's a unique attack with a high critical rate, but low accuracy. If it hits the target right, the tap time to break monster's part will be extended.
Charge Skill (5 Levels). Attack toward a target and deal damage to the enemies on the straight line. Power increases as the charge level increases and add an attack. Add another attack by meeting certain conditions.
Bow
Power +50Power increases depending on DEX.Range (Horizontal) +1m
Bowgun
Power of Additional Bullets +100Penetrability of additional bullets increases depending on DEX.
Attack a target's arm and reduce its attack power. Neutral element attack. Dual Element with Arrow. Chance to inflict [Lethargy] on the target and when successful, damage dealt greatly increases.
Bow
Power +300Lethargy Rate +20%
Bowgun
Power +350
Lethargy Rate -20%
Arrow
Lethargy Rate +20%
Generate a clone and make it attack. The clone attacks enemies attacking within the range. The clone's attack is normal attack but it has no Proration.
Summons your companion to fight alongside you. It attacks every few seconds, causing normal attack proration. The effect that enhances your companion's next attack will stack when you hit the target with a Shot Skill.
Bow
[Get the same effect when used with a Bowgun]
Unless your entire party is wiped out, your companion will use First Aid before leaving the battle when you are knocked out.
An arrow that pierces even the strongest defense. Aims and attacks in a straight line with a Charge Skill (5 Levels). You can move and adjust the direction with Evasion. Each hit (except for Graze) increases its performance and slightly restores MP.
Bowgun
Gains invincibility for 1.5 seconds when you start or resume charging. *This invincibility is removed when a skill is activated.
Delivers a powerful blow to a small area. The power gets dispersed if there are multiple targets within the area. The closer you are to the target, the more Guard and Evasion are disregarded.
Bow
If you have the Ignite debuff, activating the skill will remove it, guarantee hits, and stop power from being dispersed.
Bowgun
If you have the Ignite debuff, activating the skill will remove it, guarantee hits, and stop power from being dispersed.
If you have 5 or more "Overheat stacks" from Twin Storm, 5 stacks will be consumed to enhance Vanquisher.
Magic Device
The power boost from DEX is lost.
Power increases depending on INT.
Dagger
It changes from an AoE to a single-target attack.
Greatly enhances normal attack and also increases movement speed.
Overheat stacks each time a normal attack hits, and the skill status can be removed by reactivating the skill.
Bowgun
"Overheat stack" buff
The power of normal attacks, Shot Skills, and Hunter Skills increases as Overheat stacks build up.
Stability decreases if Overheat stacks build up too much.
Magic Device
Performs normal attacks with MATK if MATK is higher than ATK.
Dagger
Always applies the power of close-range attack or long-range attack, whichever is higher.
A technique of shooting enemies while moving backward. Attacks in a linear range and the target with the most HP that gets hit will be marked.
If you press the button for moving forward, the skill will activate without moving backward.
Bow
[Effects of the mark]
Lowers the dodge rate of the marked target.
*The mark is visible to the party members too.
Deals additional damage when the marked target is hit with a Shot Skill or Hunter Skill and the power continues to increase up to a certain number of times.
Activates Cross Fire and increases its charge by 1 level if is not fully charged.
This skill is not overwritten.
Bow
Activating the skill will also activate the Sneak Attack that has been acquired at the same time.
Activation level will not exceed the level of Quick Loader.
Bowgun
Activating the skill will also activate the Sneak Attack that has been acquired at the same time.
Activation level will not exceed the level of Quick Loader.
No. of Stacks Gained -1
Attacks by firing a projectile in a parabolic trajectory. It's an AoE attack, and the farther the projectile is from the target, the faster it travels. Low chance to inflict [Silence].
Bow
[Get the same effect when used with a Bowgun]
Hold an arrow key to perform a roll when the skill is activated.
When it hits or reaches the target, it becomes a trap and activates 1 second later.
The trap will greatly increase the chance to inflict [Silence].
Attacks using 5 skillfully controlled arrows. Chance to inflict a status ailment (weapon element) on the target. Each hit on the same target slightly improves its performance. You can also change the direction the arrows are fired by using the directional keys.
Bow
The chance to inflict a status ailment is doubled.
Additional hits from "Retrograde Shot" can occur up to 4 times.
Bowgun
The power is doubled when activated using a directional key (left/right).
The element of bow or bowgun will be activated at the same time as the arrow. *Not valid for dual element skills.
Gets a small recovery barrier each time you deal damage to targets with the element you are weak to.
Slightly raises ATK and stability if a bow and a katana are equipped at the same time.
If a normal attack is performed with the katana, the accuracy of the next skill used increases.