Skills related to Magic.
Skills related to Magic.
Shoot small magic arrows. The arrows increase as the skill levels up.
Staff
Power +25
Magic Device
Boost on the Number of Attacks
Drop a large magic javelin on the target. Chance to inflict a status ailment. The status ailment depends on the element.
Element: [Ailment]
• Neutral: [Flinch]
• Fire: [Ignite]
• Water: [Freeze]
• Wind: [Blind]
• Earth: [Slow]
• Light: [Dizzy]
• Dark: [Fear]
Staff
Power +50
Magic Device
Status Ailment Rate +25%
Get better at using magic weapons. ATK of Staffs and Magic Devices increases.
Restore MP by charging magic power. The charging time reduces as the skill levels up.
Unlike other skills, CSPD can only partially reduce this skill's Cast Time (up to a maximum 1 second reduction at 1000 CSPD); negative CSPD does not affect the cast time
Staff
Charge Time is shortened.
Magic Device
Charge Time is shortened a little.
MP Heal Amount +50
Shoot magic lances one after another. The lances increase as the skill levels up. Chance to inflict [Stop] on the target.
Staff
Power +150 Power increases depending on INT. 3x Stop Rate
Magic Device
Power increases depending on INT. Boost on the Number of Attacks 3x Stop Rate
Create a magic wall at the feet. Deal damage and knock back enemies.
Staff
Power +30
Magic Device
Range (Radius) +1m
Set off a blast by concentrating magic power. Chance to inflict a status ailment. The status ailment depends on the element.
Element: [Ailment]
•Neutral: [Flinch]
•Fire:[Ignite]
•Water:[Freeze]
•Wind:[Blind]
•Earth:[Slow]
•Light:[Dizzy]
•Dark:[Fear]
Staff
Power +150 Power increases depending on INT.
Magic Device
Power increases depending on INT. Status Ailment Rate +50% Range (Radius) +2m
Sends out magic daggers to contain enemy. This skill has "normal attack proration". Guarantees a hit with a small amount of MP recovered. Additional attack with normal attack proration increases when it becomes Lv10.
Efficiently cast magic. The cast speed of the magic skill used after "Magic: Arrows" increases.
Additional effect granted with staff or magic device (main).
Staff
Each time an attack skill that has a casting time hits, Casting speed will increase, MATK will slightly increase, and an effect that boosts magic stability can be earned up to 10 times.
Magic Device
Each time an attack skill that has a casting time hits, Casting speed will increase, MATK will increase, and an effect that slightly boosts magic stability can be earned up to 10 times.
Attack enemies around you with a shock wave. Halves MP cost of the next skill. The effect will become weak if you consecutively use this skill.
Staff
Tumble Rate +25%
Magic Device
Power +250
A magic to generate a storm. Enemies will be sucked into it. Strong monsters may not be sucked into it.
Staff
Power +100
Magic Device
Range (Radius) +2m
A forbidden technique that places a heavy burden on the mind and body. Consumes current HP and Max HP (random value) to halve the MP Cost of the next skill used and guarantee critical. If the burden gets too heavy from repeated use, then...
Staff
When MaxHP gets reduced due to this skill, the power of magic skills will gradually increase over time.
If Qadal's effect ends because you get knocked out or move to another map, the power increase will be reset.
Shoot a magic wave if the target is out of range. Available from 5m or less away. The range extends up to 10m as the skill levels up. Attack MP Recovery is applied to this skill.
Staff
Power +40 Activation Range +2m
Magic Device
Power +70
Emits light to protect the caster. While active, magic attacks will be executed at a certain time such as after other magic skills are cast or after dealing damage to an enemy.
Super wide area of effect. Deal greater damage to enemies near the center. Cast Time is long and unable to reduce it by CSPD. Generate Aggro while casting.
Magic: Finale is unaffected by [Chain Cast]
Staff
Power +750 Power increases depending on INT.
Magic Device
Power increases depending on INT. 4x Range (Radius) for 1st HIT 2x Range (Radius) for 2nd and 3rd HIT
Releases enhanced magic power. Becomes invincible as the skill activates. May Knock Back monsters except bosses. Using Magic Skills shortens its Cast Time.
Staff
Power increases depending on INT.
Invincibility duration increases.
Magic Device
Power increases depending on INT.
Max Attack Range increases depending on the skill level.
Invincibility duration increases if Main: Magic Device
The ability to adjust magic to suit your needs. Allows you to adjust certain Magic Skills up to Skill Tree Lv3.
*It doesn't affect Enchanted Spell.
Greatly restore MP. Cast Time is shortened as the skill levels up. If you use MP Charge before this skill, the Cast Time of Maximizer will be shortened according to the skill level of MP Charge when using the skill with a Staff or Magic Device.
Staff
MP Recovery Amount +500
Magic Device
MP Recovery Amount +700
A forbidden technique of turning back time and deploying magic again. Instantly reactivates the last magic skill used. After using this skill, you need to wait for some time to be able to use it again.
A technique to simplify magic and release its power with the caster's ability. Power increases based on the remaining MP when activated. Low chance to inflict a status ailment (weapon element). After activation, your Magic Pierce slightly increases.
Staff
Slightly boosts the increase in Magic Pierce.
Magic Device
The chance to inflict a status ailment is 1.5 times higher.
1-Handed Sword
The chance to inflict a status ailment is halved.
A magic cannon that mows down enemies in a straight line (Charge Skill). Charge it to increase its power and hit count. Using a skill that involves casting will speed up the charging. When charged over 100%, it may pierce through Guard.
Staff
Power increases depending on INT.
Magic Device
Increases the charge bonus for skill power
Increases attack range.
Summons 3 little meteorites. When hitting the target, each meteorite may drop down again up to 2 times with diminishing power, but a higher chance of inflicting [Armor Break] or [Dizzy].
Staff
Power increases depending on INT.
Increases the chance of inflicting a status ailment.
Range (Radius) +0.5m
Magic Device
Greatly increases the chance of inflicting a status ailment.
Range (Radius) +1.5m
Slightly accelerates MP Charge. (Up to Lv5). Enhances MATK and Magic Pierce (max 50%) that depends on MP Recovery Amount when followed by the activation of Maximizer. *Starting from Lv6, it will only extend the buff duration.
Creates a barrier to protect yourself. If you are inside the barrier, damage will be absorbed. Beside, you won't flinch while casting and aggro from MP consumption will be reduced. Restoring MP inside the barrier will restore the barrier's HP too.
Staff
[Get the same effect when used with a Magic Device]
INT and weapon performance increase the barrier's HP.
Damage absorbed is between 50-100% based on the type of damage.
Inside the barrier, damage taken is greatly decreased, Action Speed increases, and the buff count of Magic: Burst increases a lot.
The cast time of Magic: Finale becomes shorter inside the barrier.