Skills related to MagicBlade.
Skills related to MagicBlade.
Reduce the ATK decrease applied when equipping a sub magic device and increase MATK and CSPD a little.
1-Handed Sword
ATK decline penalty is further reduced by 5%.
A simplified magic for warriors. Chance to inflict [Ignite], if successful, ATK MP Recovery will increase for a few seconds. Skill power will increase further if it is also your weak element.
A defense technique converted into mana through a barrier.
Reduces physical/magic damage received during the skill and slightly restores MP. The amount restored increases if magic damage gets reduced.
When equipping One-Handed Swords, Two-Handed Swords, Bowguns and Knuckles, Weapon ATK affects MATK like Staffs and Magic Devices.
Magic Device
[This effect is only for OHS/Bowgun/Knuckles]
The skill can be added to shortcuts.
While Conversion is in effect, physical and magic properties will undergo a swap only for Magic Blade skills.
It can be canceled by reusing Conversion.
Knuckle
The impact of Weapon ATK on MATK is halved.
Slash enemies with a magic blade. The element depends on the sub magic device. Accuracy rates affect this skill. Chance to inflict [Weakness]
A technique to dodge attacks by instantly moving to another point.
While casting Teleport, press a direction key to instantly move to that direction.
1-Handed Sword
MP Cost -100
The element power turns into a blade that pierce through enemies. Attack with the target's weak element regardless of your element. Magic device ability increases Critical Rate during normal (physical) attacks, and Magic Pierce during magic attacks.
Gets an additional status that continues to restore MP when damage is successfully reduced by Siphon Barrier. The heal amount changes based on the value obtained from Siphon Barrier.
Staff
MP Heal Amount -50%
A special magic that infuses a spell to a weapon in advance. Activates some magic skills by syncing them with certain actions. The cooldown time varies depending on the activated skills.
Magic Device
[Magic Skills that may reactivate]
•Magic: Arrows
•Magic: Javelin
•Magic: Wall
•Magic: Lances
•Magic: Blast
•The element depends on the Magic Device equipped
Releases accumulated elemental power. Inflicts [Weaken] and the power increases (Max 3) if Enchant Sword hits the target. Using more accumulated power will extend the effect that increases the power of Enchant Sword.
Magic Device
[This effect is only for magic device as sub-weapon.]
When switching to physical properties due to Conversion, the attack will be a physical attack that doesn't use accumulated power, and it will grant an MP recovery effect to the player who attacks the target.
Urgently deploys magic device for high-speed flight. Movement speed greatly increases for 10 seconds in exchange for being unable to perform a normal attack. The effect ends when any skill is activated. MP Cost of the activated skill is halved.
1-Handed Sword
Removes [Slow] and [Stop] when active.
Keeps ATK and MATK high through resonance during the effect duration that depends on the ability of magic device. Gets a critical bonus when attacking a weakened target. This skill effect is only for Magic Blade Skills.
1-Handed Sword
The effect applies to Magic Skills too.
The magic skill activated depends on the element of the magic device.
Certain magic skills will accumulate Enchanted Burst.
Magic Device
[This effect is only for magic device as sub-weapon.]
The more Magic Blade skills acquired, the greater the amplification effect of this skill is.
*Up to a maximum of 10 skills.
A secret technique of wielding a colossal sword created with mana. Performs a wide range attack in a straight line. When under the enhancement effect of Enchanted Burst, it will activate quickly by consuming its effect duration.
The refinement value of magic device will have the same damage reduction effect as that of shield. Furthermore, the more MP left, the more often physical/magic damage will be reduced.
Magic Device
[This effect is only for magic device as sub-weapon.]
When taking a fatal damage exceeding your MaxHP, there is a chance that 1 HP will be left. But once activated, this effect won't activate for a while and you will also temporarily lose the damage reduction effect based on your remaining MP.