Skills related to Knight.
Skills related to Knight.
Rush at the target. Chance to inflict [Slow Down] on the target.
Shield
Power +25 Skill power +50 Knock Back Rate +50%
Signifies the vow of a knight. Increase VIT and the amount of aggro raised for 6 minutes. Fractional damage from monster is slightly reduced if you are pulling aggro toward each other while the effect is active.
Shield
Raises aggro further.
Boost on fractional damage reduction.
Raises resistance to fear while the skill "War Cry" is active.
Attack with raw hostility. It is a special attack to get more Aggro. When targeted, Critical Rate increases and MP Cost for the next skill used will be halved.
Shield
Power +30 Power increases depending on VIT. Skill Power +100
Attack with sword aura causing enemy to lose his balance. Chance to inflict [Tumble] on the target.
Shield
Power increases depending on DEX. If the tumble effect is blocked due to the duration of resistance, MP will be restored a little bit
Perform perfect defense. Reduce damage to 0 with a shield and restore small amount of HP.
Generates a shock wave and deal damage to enemies around you. Chance to inflict [Stop] on targets. A special attack that produces a lot of Aggro.
Shield
Power +150 Power increases depending on VIT. Skill Power +150
A hit that overwhelms a powerful enemy in the way. Hit count increases (max 3 hits) if conditions are met. However, the effect that adds hit count won't be active if a status ailment is inflicted. This attack does not cause proration.
Shield
Critical guaranteed
Gets 1 effect that increases hit count when P. Defense is successful
Gets 1 effect that adds hit count when inflicting [Flinch]
Gets 3 effects that add hit count when inflicting [Tumble]
Gets 5 effects that add hit count when inflicting [Stun]
The effect can be accumulated up to skill level
Staying still increases the effect (5 Levels). Enhances Attack Speed, Physical Pierce, Normal Attack Power, Fractional Damage Reduction.
VIT affects Attack Speed and Physical Pierce.
Shows effect if target turns hostile towards you. Aggro will increase more easily and the effect of Lv 10 Knight Skills up to Skill Tree Lv 3 will be enhanced further.
(Does not apply to Tier 3 and Tier 4 skills)
Shield
Raises aggro further.
Raises the power of Lv10 Assault Attack.
Raises the aggro of Lv10 Provoke.
Raises the activation rate of Lv10 Parry.
Raises the power and aggro of Lv10 Rage Sword.
Raises the power of Lv10 Binding Strike.
Raises the recovery limit of Lv10 P. Defense.
A portion of damage received while Knight's Stance is active will be accumulated and restored as HP.
When Knight's Stance is activated again, the total accumulation will be used to restore HP.
Shield
Accumulates more damage from the target if you are pulling aggro toward each other.
Gains a damage reduction effect for a certain period of time after activating P. Defense.
Acquiring this skill will slightly increase Neutral Resistance permanently too.
1-Handed Sword
Negates fatal damage exceeding your MaxHP taken while Aftershield is active. However, once the damage negation takes place, you will be unable to activate Aftershield for some time.
Throws a sword to instantly close the distance to the target. Chance to inflict [Flinch]. When successful, Fractional Damage can be reduced for 3 seconds and the effect of Fareth will not be lost even if you move.
1-Handed Sword
Gains an effect that guarantees Blink Sword hit if [Flinch] is successfully inflicted. A MISS will cause it to fail to activate.
Creates an area that gives protection with the sword of oaths. Within the area, ATK increases and high damage resistance (decreases with each use) is given except to yourself. Disappears if you get a knockback. The more characters in the area, the weaker the effect will be.
1-Handed Sword
When getting a knockback within the area, the distance can be reduced greatly, but the effect will end as the sword gets knocked away.
Furthermore, ATK boost, knockback and damage reduction effect will be shared if there are multiple characters within the area, making the effect weaker.
Shield
Resistance to knockback increases further.
ATK will increase further based on your shield's refinement value.