Skills related to DualSword.
Skills related to DualSword.
You can equip 2 One-Handed Swords. Reduces the decline in Accuracy Rate and Critical Rate as this skill levels up.
Slash the target with the swords. Increases critical damage.
Attack a target parrying the target's attack. Reduce Physical/Magic damage while the skill is in action. Enhance ATK and ASPD for 30 seconds when reducing damage.
Increases ASPD of Dual Swords. Reduces the disadvantages of Dual Swords.
Slash and blow away enemies around you. Dual Element (One-Handed Sword). Generate whirlwind and deal damage. Chance to inflict [Blind].
Charges toward the target using two swords. Passes through the target and deals damage to the enemies in a straight line. Categorized as an Unsheathe Attack.
Slash a target with lightning speed. Dual Element (One-Handed Sword). Become invincible mode while in action and able to cancel the mode by moving the character. Chance to kill weak monsters except bosses. Chance to inflict [Freeze] on the target.
Quickly move behind a target's back. Enhance Attack MP Recovery until the next skill. Increase Critical Rate of skill attack one time.
Dual Element (One Handed Sword). Enhance Unsheathe Power for a short period of time and add a powerful counter when activating Evasion. It is activated when using [Shadowstep].
Dual Swords
Boost on Weapon ATK Buff Duration +100sec
1-Handed Sword
Power +50 Range (Radius) +1m
A pair of light blades slashes darkness. Dual Element (One-Handed Sword). Deal more damage as the distance is closer. Restore MP with Critical. Grant a buff to restore small amount of HP, and it cannot be overwritten.
Attacks the target while jumping back swiftly. The power of the next close-range attack increases based on the distance you've jumped back. Invincible while jumping back.
The two blades emit a divine light. Increase various stats and movement speed. Continuously use HP while the effect is active. The effect ends when you become unable to use HP.
Unable to use redundantly.
Slashes your enemy while trifling with them. When activated with a combo (except as opener), the required MP becomes 100.
You can move with the directional keys while the skill is active.
Knuckle
[Get the same effect when used with a dagger]
Activates in Swift state.
Shield
Gains resistance to damage and immobility that depends on your shield's refinement value while active.
The effect of the skill "Fareth" will not be lost when moving with Aerial Slay.
Magic Device
Can be activated even when you are a certain distance away from the target.
Changes to Magic Damage.
Arrow
[Get the same effect when used with a Ninjutsu Scroll]
Can be activated even when you are a certain distance away from the target.
Dual Swords
Aggro from MP consumption will be greatly reduced for 5 seconds.
A sword technique that releases windy blades. Dual Element with (One-Handed Sword). While deploying Spinning Slash, press the button to move forward and 200 MP will be consumed additionally to unleash powerful attacks.
Dual Swords
The power of Aerial Cut depends on the level of Spinning Slash acquired.
Increased critical damage from Twin Slash acquired will apply to the additional attacks, which is further increased if the target is afflicted by Blind. But the further it is (8m or more), the smaller the value applied.
Dazzling moonlight. Dual Element with (One-Handed Sword). Press the back button right after it activates to quickly retreat and pierce the enemy with flying moonlight blade.
Consecutive double slash surrounded by an aura. A two-stage attack with high critical potential.
Performs a chain of slashes first, then an AoE that grows stronger as more targets are involved.
Dual Swords
Get the same buff effects if Buster Blade has been acquired.
A special skill that can be activated while Saber Aura is active. Restores HP and the number of Evasions. Greatly raises Critical Rate and always halves MP Cost except for magic skills. However, if you take damage from an enemy...
Surprises your enemy with a swift backhand slash. Restores half of the MP consumed by your next skill. The required MP becomes 300 when used as a combo opener and 0 when used as a combo finisher.
You will tumble if you take damage while it is active.
Closes the distance with a very sharp thrust. As long as it is not a Graze, hitting the target will boost your piercing power.
The power increases further based on the piercing power that exceeds the maximum value.